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Low poly character model
Low poly character model












low poly character model low poly character model

This is done by altering the shading of polygons to contain internal detail which is not in the mesh. Ĭomputer graphics techniques such as normal and bump mapping have been designed to compensate for the decrease of polygons by making a low poly object appear to contain more detail than it does. increase frame rate) the number of triangles in the scene must be reduced, by using low poly meshes. In general the more triangles in a mesh the more detailed the object is, but the more computationally intensive it is to display. Polygons can, in theory, have any number of sides but are commonly broken down into triangles for display. Polygon meshes are one of the major methods of modelling a 3D object for display by a computer.

low poly character model

The term low poly is used in both a technical and a descriptive sense the number of polygons in a mesh is an important factor to optimize for performance but can give an undesirable appearance to the resulting graphics. games) as contrast with high-poly meshes in animated movies and special effects of the same era. Low poly meshes occur in real-time applications (e.g. Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. This polygon mesh representing a dolphin would be considered low poly by modern standards














Low poly character model